It has the electric capacity of a Z-1k Rechargeable Battery Bank (1000 ⚡) and the torque of two Small Inline Reaction Wheels (10. But Cormorant has carries its own RealPlume configs carried within the Cormorant files rather than in RealPlume-stock. 4 - Update for KSP 1. zip. Skip to content Toggle navigation. 8. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. 10. I am not home as of now, so I’ll send the exact list in a few hours, but it is a bare rss ro 1. the engines in this video make use of waterfall, I think he has custom configs for it as well, but I'm not sure exactly how to get the configs. 1 →. 7. 3) Waterfall Core (Waterfall 0. (6 vs 3 in stock), so I fixed it in a patch. 4You can probably set up a config that uses both RealPlume and Waterfall, using some particles from RealPlume in addition to Waterfall in-atmo and making the particles get less and less frequent higher in the atmosphere. . Thanks to, Kochi (Original config for the Waterfall and Realplume) Leopard (Module Manager Patch) LemonCup (Updated PhotonCorp configs) Katniss (New. 1, but a newer version is available. Proceed with caution. 10. Absent other mods it's still going to run on LF or LF /O anyway. But in the process of of cleaning that up I broke the stock config I had working, I can't figure out what I broke. use @nertea to easily search them up in ckan) EVE + your preferred configs (default is fine imo) Scatterer TUFX Chatterer Distant Object Enhancement Thank you all very much for the ideas! I'll be looking into these as soon as I get a chance. I'm still trying. version file - Special handling for Kerbal Atomics multimode patch for the stock and ReStock NERV - remove NEEDS:!ReStock from MH engines - Fix MM patching for plumes modified at FOR:zzRealPlume (affected some aerospike engines in stock and RLA stockalike) No. From the main menu, click on settings and then Graphics at the top. cfg at master. 20. 1, according to the latest in the thread it seems to work in 1. * Update script for KSP 1. Well I stranded Valentina on duna, and I tried to create a Apollo style rescue rocket, unfortunately it can barely get above the atmosphere. Smoke is weird, needs to be messed with. 1 - Update bundled Waterfall to 0. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to engine parts in stock KSP as well as other part mods (if supported). As a child, Lois was an army brat. Any ideas how to fix? Edited August 2, 2021 by NeebelDo you see just the realplume plume or both the realplume and waterfall plumes? If you see both, delete the file named DIRECT_SSME_B. 0. How do these effects change at higher altitude and space?Mod:WITHOUT config RealPlume + config. 9. These files are. Realplume vs Waterfall. A collection of effects and polished plume configs that can be attached to any engine as appropriate. RealPlume-Stock now has a patch that detects and removes RealPlume configs from individual parts if a. This latest version (0. 1. Restart KSP, open the modified-named craft, and check it out again. Branches Tags. Recent commits have higher weight than older. * Add Waterfall support for all parts. 8. 3) - This mod is still a big work-in-progress Please post any balancing changes or bugs you find. Changelog 2. Waterfall - Restock (WaterfallRestock 0. 2 new kerolox sea level plumes to supersede all previous ones. Dres exists in ksp 2. Real plume is more realistic, waterfall is less realistic but it's more beautiful. 8. Sorry. 3) Recycled Parts Atomic Age (RecycledPartsAtomicAge 0. 2 and RF v11 * Updates by bfrobin446 and blowfish v3. Deconflicts with Waterfall for. 7. deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) Update . You can manually change the size of the plume in Waterfall, and much more. 25m, SIVB 4. KW Rocketry now features emissives on every engine, normals for every part, and a number of brand new parts, including side-mounted tanks styled after those on the Vostok and Soyuz rockets. 4 - 2020-9-9 ----- - Hotfix to prevent planetary overlay window from opening when it shouldn't Version 20. 1 version of Realplume, but it didn't work. 1 all the way up to the most recent, ver 2. It boils life support down to one main resource with a couple others (mulch and fertilizer) to make. 8 and cleanup. 3. It doesn't make much sense to debug old versions, I'm afraid, so please try to reproduce this. Loaded with RealPlume-StockConfigs only (ModuleManager, SmokeScreen, RealPlume, RealPlume-StockConfigs) The Action groups set were both removed, reset back to none. 1, ReStock 1. Real plume is nice if you want realistic engine plumes that are more “cloudy” if you want to say that. So when playing with RF-Stock, that isn't changed, still all tanks/engines are to overpowered and perfectly tuned for a bigger scaled Kerbin. 8 versions. The S2-33 "Clydesdale" Solid Fuel Booster (also known as an SRB) is a solid rocket booster used to provide a short burst of additional thrust to a rocket. There is some basic waterfall support, but better templates will be used later. It's better than vanilla, but it's not as big as what you might want. (本文未明确提到适用. I was under the impression that waterfall would only override the plumes when it had a. Built originally for KSP version . 0 Latest. 1. 3. 77. 9 Fix effects on root part 2. 0. 20. KSP 2. 15, KW Rocketry has seen many iterations, and has been reworked for KSP version . 10. 3 but the bundled RealPlume-Stock package no longer officially supports versions older than KSP 1. 8) ReStock (ReStock 1. 5. Business, Economics, and Finance. New plumes which I added, some of which use smokescreen features added in smokescreen 2. Gaming. 8 to 1. 0 | Download: 1. New features: • added new plumes to the Rhino and Skiff engines. 1. But, as Waterfall overrides RealPlume, this would require me to. 5 Artemis Construction Kit Adds parts inspired by NASA's Artemis missions including Orion & SLS. by NathanKell and ferram4. 2 new kerolox sea level plumes to supersede all previous ones. I would suggest at : FOR [zzRealPlume] : AFTER [zzRealPlume] This way you would get the realplume with the jetsounds sound. For some reason the default TUFX profile in my installation for the map view was "Default-Flight" and cause the exact same symptoms - switching the map view profile. This means that the way you target a MM patch for modifications done to the Plume after its applied is different. 6. txt to . Uploaded by KSP CKAN on March 10, 2022. 12, it looks like some of the changes is just to incorporate a couple of mods into the vanilla game. I will submit a pull request when I have some time to fix it but it depends on when Pak merges and releases it. And apply only the smoke along with the Waterfall plumes. 12. Similarly I have done so for the realplume configs in Nerteas mods and BDB as well. 5. Only WaterFall and. 8x, Smokescreen. In this case, the patches delete the particles and sound coming from an engine in KSP and add new sounds and. I've tried with KSP ver 1. zip. 5M subscribers in the KerbalSpaceProgram community. I'd assume KSP's RCS thrusters are based on those, despite using monopropellant. October 19, 2019 16:12. GPG key ID: 4AEE18F83AFDEB23. 7. RealPlume. Recent commits have higher weight than older. 1. 前言:制作不易,如果完全*无法访问. performance. 3" Fix Bug where KAC Alarms GUI window fails if there is a KAC alarm of type "Crew" Adjustments to internal code for 1. IMO, KSP 1. Information about current EVE-Redux . I saw the stock waterfall effects mod, but I assumed it would conflict with Restock so I didn't touch it. Nosecone seperator for PhotonCorps has no sound, probably the same with the reDirect nosecone, however I haven't tested it so not 100% sure. oh, that's why. Atmosphere height is multiplied by this value. Waterfall Public. g shock diamonds) using stock particle systems or SmokeScreen. Remember me Not recommended on shared computers. 1. As written, it removes the audio nodes from RealPlume if the RSE_Engines module is present, but you can modify that to remove the entire RealPlume node if a WaterfallFX module is present. 8. However, this method may break mods that depend on the stock assets. These files are. x Waterfall [0. The S2-33 "Clydesdale" Solid Fuel Booster (also known as an SRB) is a solid rocket booster used to provide a short burst of additional thrust to a rocket. 0. Moved Ven's "Extra" patch into the main SMURFF folder, now. 0. At the core is a series of polished prefabricated generic plumes. ago. Features; Dependencies; Installation; Contributing; License; Features. 6 comments. I'd be glad if there was a way to remove smoke effects from liquid engines, like the one circled in red. which causes problems with newer versions of RealPlume as well as Waterfall, where most engine's plume color varies with atmospheric pressure. 0. I think the Waterfall plumes are prioritized so if an engine has both, only the Waterfall patch will be applied. once i take off i realise that the srb 's only have small yellow ,circle particles coming out, no smoke no plume, once i activate the lfe it doesnt show any flames or smoke (ik lfe engines. Is there somebody by any chance working on configs for Waterfall for Tantares?About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 12. Here’s a bunch of random pics from the. 5, waterfall 0. X. F-1 engine waterfall plumes (WIP) I dont understand how using a mesh could make nicer looking more realistic plumes than particles. After that you will see afterburner throttle increase. The rocket uses Liquid Hydrogen / Oxidizer fuel. Stock Waterfall Effects - KSP. Forgot your password? Sign UpRealPlume, originally developed for Realism Overhaul enables great looking plumes that display realistic behavior by expanding with lower atmospheric pressure. 3). 13)Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. Because you can't spawn particles between frames, which leaves gaps in fast-moving streams. 0. KSP works fine. SmokeScreen. Playing in a rescaled solar system 2 to 3 times larger will make. 6, named To Vee or not To Vee, is a major update that released on December 19, 2018. 2. KSP 1. Edit: with reference to the mod at hand, Jet Sounds can override the realplume sounds by MM patching the powereffect created by RealPlume after realplume has run. Burn time. Not sure tbh, all the other engines work, it's just those two. It keeps freezing on initial app load saying a certain mod DLL is not compatible. • 2 yr. Here are some images of my GameData folder: GameData Images. RealPlume-2-v13. Pros: -Base game graphics are very nice (even has planet shine, reflections, etc) -Base game has great sound design like sound effects, lots of variation in music, etc. 3 weeks later. 11. 0)Breaking Ground (BreakingGround-DLC 1. - Merged RealPlume configs into one file - Added title field to agency andV0. I know I already said a lot of this in the main Waterfall thread, but in my opinion you should keep the plumes accurate to the engines' real-life inspiration, with the exception of the Mainsail (as it's always been the powerful kerolox booster engine in KSP, and it should stay that way - just because it looks like a hydrolox engine doesn't mean. I had a long debate with myself over the version numbering. 13)Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1. All reactions. 2 - Prevent window from always open on scene load - Prevent opening of progress node. 12; Fixes. That doesn't happen often. 1. Growth - month over month growth in stars. Maybe with this energia update. 12; Fixes. * Add Waterfall support for all parts. 13 more fix 2. 9. deleting multiple configs per install (at least until / if this is baked into RealPlume or WaterFall itself). Slight interaction issue between the latest Scatterer (v. 7. It came down to me comparing both Realplume and Waterfall. x - Reviva - The IVA Revival! KSP Reviva is the IVA Revival! For Kerbals who like to fly first person. Author. In game when you. Waterfall is used for the main plume, Realplume adds the smoke and some extra effects, TUFX prevents glitches and smokescreen is a dependency of realplume. There will be no additional parts and no more major versions (1. Waterfall + SRB + Realplume = Awesome 17 Sim game 8 comments Best Add a Comment BuckFiden420 • 1 yr. KSP 1. 0 - 1. It is built on the effects of 0. Quote; Link to comment Share on other sites. 3. 9. 3. Stock sounds might be un-muffled for a single frame. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 2 - Prevent window from always. Export the part as if it is using stock KSP shaders, and ignore the Part Tool warning on using a stock shader. Sometime between when RealPlume-Stock v1. 7. RealPlume - Stock v4. Nothing to show {{ refName }}. Hello, Avera9eJoe here! This is Spectra, my ultimatum of a visual pack. download realplume and then only make the file for the nerv engine, check the files of verify them, nerv folder might not. 2. However given that there is no issue with the way the node is configured, I had a thought and installed ReStock WITHOUT realplume. 3 - French translations by don-vip - Fix contract window resetting when game settings are applied with the contracts window closed - Fixed mission list popup windows not accommodating more than 4 or 5 lists - Fixed errors when switching between stock and the old Unity UI style v9. At present a minimalist version of the long-awaited RealHeat. Realplume vs Waterfall. 5, might not look entirely. 25m). 5 and KSP is fantastic now. Restock uses a novel method to stop KSP from loading stock assets - a blacklist file. So I am running the waterfall mod and stock waterfall effects but the plume for the NERV engine stays the same. When I use the Kerolox-Lower on a 1st stage engine, I see the smoke plume expands on the way up, becoming pretty sizable, and then it abruptly fades around 27km / 800m/s, leaving a thin trail of smoke. I have not verified if there's a similar problem with Stock Waterfall Effects by @Knight of St John. The reported bug is a KSP-Problem. I've tried a bunch of native and scatterer anti-aliasing settings as recommended further back in the thread but that hasn't fixed it. Here is a quote from StockWaterfallEffects forum page: "However this mod is incompatible with ReStock, since ReStock remodels the engines, this is only logical. I've been meaning to for a while, there really is nothing quite like it. 8. v9. Upload new FX. 2 Antenna Helper - 1. 14 with @Scialytic changes 2. Distant Object Enhancement /L is a visual enhancement mod that makes objects realistically visible over large distances. 12. 3, and ReStock 1. A Waterfall config set for realistic rocket exhaust plumes for the stock engines. RealPlume - Stock. Waterfall is used for the main plume, Realplume adds the smoke and some extra effects, TUFX prevents glitches and smokescreen is a dependency of realplume. 4x scale). Choose a tag to compare. Otherwise perhaps reinstall the Waterfall stock effects. I don't know if RCS thruster plumes actually look like that, but it kinda makes sense. 17) Community. {"payload":{"allShortcutsEnabled":false,"fileTree":{"GameData/WarpPlugin/RealPlume":{"items":[{"name":"Attila. Hello all. 6 with KSP 1. 3: Added China's earliest orbital rocket, Long March - 1(长征一号, Changzheng) and first satellite Dongfanghong - 1 (东方红一号, The East is Red) into the game. I have been messing with Waterfall for this exact application lately, I'd be very happy to lend a hand with ReStock plumes in the near future. 8. up to 66-75% is labeled as controllable throttle. This mod is not known to work with the latest version of Kerbal Space Program. Is anyone else experiencing this issue in 2:v13. This is a mod that allows the use of mesh based plume fx. So I loaded the other half: KSP works fine. CKAN typically does make most mod installs much easier (it auto tags dependencies as well) For base Waterfall you need Module Manager as a dependency for sure. 5 m workhorse. 2) Recycled Parts FTmN Atomic Rockets (RecycledPartsFTmNAtomicRockets 0. 6) KSP Artemis Suit (KSPArtemisSuit 1. Though some things could be done about flying straighter because the current ones fins are just for show. I'm just rather busy, which means progress is slow. 0 and. Craft Sharing Simplified. #ksp #kerbalspaceprogram #kerbalspaceprogram2 PART 2: recorded on R5 3600 + RTX3060TI on Default High Set. (Sort of Given the early game engines inspired by RP1 are buffeed in to what would be Kscaled CH4 ISP ranges) So I tried very hard to come up with a methane real plume and couldn't get it to work, whatever not using realplume anyway. Restock+ aims to create parts that fill these niche, and is a carefully curated, fully optional. 0 Latest. Versioning update for KSP 1. Business, Economics, and Finance. The only thing I can think of is that a mod may be modifying the ModuleEnginesRF back into ModuleEnginesFX (Real-plume-stock patches do this, which is why you should only have the base realplume installed, we use the realplume-stock configs for engines) or changing the ID of the engine (Waterfall patches can do this - half. But as far as RealPlume for the RAPIER is concerned, sure, it basically doesn't matter. 3. 0. A mod for Kerbal Space Program, intended to provide an alternate way to simulate engine visual effects. I think that adding similar plume to KSP will make the game better. for Kerbal Space Program, from Fearingman96. 15. If by any case you have restock and then waterfall config for restock , stock waterfall effects is no longer needed . It was a mess, but it did contain Waterfall plumes mixed with Real Plumes (I think) and presto, I got Waterfall FX with puffy SRB smoke trails. A lot of them are just stock plumes. Download BetterSRBs v1. TAC LS isnt "realistic" at all really. 23, and its ideas come mostly from Nothke. A set of waterfall and realplume configs to add waterfall to SRBsHomepage:. Now with more Fire! Change log: This mod is not known to work with the latest version of Kerbal Space Program. Waterfall. Features; Dependencies; Installation; Contributing; License; Features. 1) and scatterer (0. its similar to Realplume in that it changes the plumes of certain engines, except you can sort of customize how the plumes look. About: This pack is intended for use with "Real Solar System", or otherwise a more realistic scale version of Kerbin (such as 6. I'm not an expert though, so probably shouldn't take my word for it ^^; (Should. 1. X) 05 Aug 05:53 . 3 (from 0. v0. Forked from KSP-RO/RealPlume-StockConfigs. 6 (and of course a version of Module Manager compatible with that. I do have a question/feature suggestion. Posted January 4, 2022. 3. ago Not sure, but I think you gotta choose between either waterfall. Realistic is not always beautiful. The entire structure is traversable with FreeIVA and can be home for 876 kerbals. 2015. 8. Versioning update for KSP 1. Waterfall is IMO the new gold standard for KSP plumes. All reactions. Spectra (Scatterer Config) TexturesUnlimited Special Effects. Nothing to show {{ refName }} default View all branches. 1. Glykerol will now be defined as part of the Community Resource Pack (CRP) V0. Since the waterfall update from a while back, I've been slowly using the new shaders to update older plumes, to make them look better, but also perform better. 0 Latest. 0, this version and later versions are not compatible with KSP 1. I am trying to learn some audio editing to make my own loops (again if I get decent results I will submit to waterfall as well as realplume) but in the meantime, you have an SRB one, soundaltloop2 which is used for kero and other "hard running" engines and then soundaltloop which is used for other things like cryo, some hypergols, many upper. It should download all the mods for you :) Never mind, did not turn out the way i. 5], fix Planetarium. 3. Remember me Not recommended on shared computers. 4. cfg. 2 (no change) RealPlume v13. ago. Versioning update for KSP 1. Waterfall, and Luciole. It'd likely have to be done per type of engine; scaling of the effect plume and the like isn't done automatically. Configuring Waterfall Plumes - KSP-RO/RealismOverhaul GitHub Wiki. WarpPrime Weaponry RealPlume is now bundled with WarpPrime Weaponry starting from versions 1. 0) after this one. A mod for realistic looking Exhaust Plumes with refraction effects Mod:. Assets 3. Restock uses a novel method to stop KSP from loading stock assets - a blacklist file. Apollo Block V and AARDV, Scout rocket, Centaur T stage redone, Vega upper stage, OSO experiment. 1, but loading it in completely stock KSP 1. x Distant Object Enhancement Continued [2. 0. 0-1. 3. Usage. 1版本,但是我也没有测试过,作者也提到1. 5) Stock. Removed Glykerol Defintion from DeepFreeze distribution. This build also integrates @R-T-B's and @BIOZ fixes for 1. I've been replacing the plumes on SpaceY and FASA engines and while I was learning how Waterfall works, I accidentally assigned multiple effects to an engine. 3. RealPlume prefabs would be perfect. SmokeScreen Distant Object Enhancement A sunflare mod, can be Sunflares of Maar or another one. No, the incompatibility stems from the fact Restock fixes all the crazy fx transform scaling in the stock parts. RealPlume is a mod most well known among RSS users that is now been brought over for non-RSS users to enjoy! This mod adds realistic engine exhaust plume expansion to. 7 KSP 1. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. 5. 1.